Travel gamification

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Conceptual designs for improving the user retention of an iOS travel app through gamification tactics.

Client

EightBall (NDA)

Work

Product & UI design

Length

1 month

Period

2025

Goal

đź’ˇ

Greatest UX challenge

Finding the sweet spot between development time/ resources, and opportunities for increased retention.

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I synthesized my game design research notes before wireframing. I looked into: Tynan Sylvester, the Octalysis framework.

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I brainstormed 15+ ideas that I organized based on what I perceived to offer the best retention opportunities.

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I chose to show wireframes instead of finished UI design for the ideas that seemed easier to develop. Above: a travel album is a customizable gallery of images taken by users.

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“Flag collector” is a game of catching flags from all countries you visit.

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Personal challenges provide the users with a framework of conceptualizing their travels as a hero’s journey.

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High-fives are simple screens that congratulate the user for taking a desired action, often containing prompts to take another action.

What's next?

Read the Schedule configurator case study.

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